Xbox Shuts Down Bethesda Studios: Arkane, Tango Gameworks Affected
– Xbox is shutting down several Bethesda-related studios, including Arkane Austin, Tango Gameworks, and Alpha Dog Games, while Roundhouse Games will join ZeniMax Online Studios.
– These closures follow the underperformance of Arkane Austin’s “Redfall” and are part of a reprioritization effort cited by Xbox Game Studios head Matt Booty, focusing on high-impact titles within Bethesda’s portfolio.
In a significant structural overhaul, Xbox has signaled the closure of multiple acclaimed studios under the Bethesda umbrella, sparking an uproar in the gaming community. Bringing to an end the existence of notable developers like Arkane Austin—the creative force behind the innovative Redfall—and Tango Gameworks, known for its recent triumph with Hi-Fi Rush, this decision reflects a dramatic shift in the publisher’s strategy.
The closures extend beyond these household names. Alpha Dog Games, relatively fresh from their release of Mighty Doom the previous year, is also set to shutter its doors, and while Roundhouse Games will not dissolve entirely, it is undergoing absorption into ZeniMax Online Studios.
Both Arkane Austin and Tango Gameworks have publicly expressed gratitude to their supporters in the wake of these surprising turn of events. The outpouring of thanks, coupled with pledges to honor commitments like Redfall’s Hero Pass, signals a mourning period for the studios and their fan bases alike.
Although last year marked the debut of Tango’s vibrant Hi-Fi Rush and Arkane Austin delivered Redfall, these titles’ varied reception likely played a role in the studios’ fates. Redfall, in particular, failed to match the critical and fan acclaim enjoyed by Arkane’s predecessors, such as the Dishonored series—a misalignment of expectation and delivery with recognizable ramifications.
The move aligns with statements from Matt Booty, head of Xbox Game Studios, emphasizing the need to prioritize projects with significant potential impact—favoring the consolidation of efforts and resources within fewer, stronger departments and franchises. While the overarching goal may be growth and sustained excellence in selected areas, it unmistakably casts a shadow on creativity, risk-taking, and diversity of gaming experiences within the Xbox portfolio.
The communication from Xbox management recognized the closed studios’ influential and innovative input to the gaming world. Despite praise for past successes, these studios now find themselves on the chopping block in the name of reallocating resources to prioritize development on high-profile titles and new IPs.
The reactions carry a poignant undertone within the industry. Dinga Bakaba, studio director and creative director for Arkane Lyon, voiced his distress over the closures. His heartfelt appeal to industry executives mirrors a larger sentiment felt within the developer community: a call to value the humanity behind the entertainment, seeking care and respect for creators, especially during these challenging times.
As the industry undergoes these tumultuous transformations, 2024 has witnessed a series of terminations—affecting over 10,000 individuals across numerous esteemed studios. This trend follows a harrowing path of layoffs and cancellations, from Take-Two Interactive through to EA and beyond, raising concerns over job security and the volatile nature of video game development as a profession.
These changes have undoubtedly sent shockwaves throughout the gaming community, sparking debates regarding the sustainability of industry practices and corporative approaches to creative endeavors. While Xbox and Bethesda sharpen their focus towards a more streamlined selection of projects, the industry at large is left to contemplate the balance between commercial viability and the nurturing of diverse, innovative gaming experiences. The recent restructuring serves not just as a strategic pivot for Xbox, but also as a stark reminder of the unpredictable landscape game developers navigate in pursuit of their creative visions.